Bottom Line: Good read from a great thinker. This is an important book for people trying to understand 4th Generation War (4GW). Light on coverage of the internet, immigration, corporations, and NGOs, which I believe are key pieces of the 4GW battlefield.
A most appropriate title for this book would be “The Infantry Commander’s Guide to 4th Generation War.” The meat of 4GW Handbook is discussion of the shortcomings of traditional military forces in the information age, and how commanders and senior NCOs might retool those forces for a 4GW fight.
William S Lind is one of the preeminent military thinkers of our age. In January 2004, Lind correctly called that the Iraq war would be a loss for the US, and would set in motion a chain of disasters for the west:
Will Saddam’s capture mark a turning point in the war in Iraq? Don’t count on it. Few resistance fighters have been fighting for Saddam personally.
I suggest that the war we have seen thus far is merely a powder train leading to the magazine. The magazine is Fourth Generation war by a wide variety of Islamic non-state actors, directed at America and Americans (and local governments friendly to America) everywhere. The longer America occupies Iraq, the greater the chance that the magazine will explode. If it does, God help us all.
In the appendix of 4GW Handbook, Lind gives readers a brief explanation of the four generations of war. In short, the first generation begins with the nation-state, after the Peace of Westphalia. Tight control of formations governs the battlefield. Second generation war came about as a result of industrialization. In this generation of war, nation-states use artillery and aircraft to bombard enemies prior to ground assaults.
Third generation war is the tactics of Rommel, Patton, and Forrest. They key is mobility. Third generation commanders use their mobility to cut off enemies, and to rapidly change the battlefield. The United States military fancies itself a third generation force. Lind argues, successfully, that the US military is in fact a second generation force.
4GW is modern war for the information age. The Vietnam war was a preview of this confusing type of war: perception beats reality. The bomb is 1/5th of the fight, the Tweets and social media posts afterward are 4/5th’s the battle. But the elevation of propaganda over reality really misses the big point of 4GW.
4GW: Total War
4GW is the making of every single aspect of life a battlefield. Much as every aspect of our lives has been politicized by partisans, in the fourth generation of war, everything is an act of war. It’s vicious and nasty, and debases us all. Having a baby is an act of war, because it slightly alters the balance of power between two groups. Boycotts are an act of war to punish those who think differently.
Some parties now use the law, once considered a way to ensure fairness in society, to punish one another. Rival groups use internet mobs to create controversies and chase one another off the digital battlefield. 4GW is one part guerrilla warfare, one part terrorism, one part Sharia-style population control, one part Rules for Radicals, and one part 1984. 4GW is low intensity war, everywhere.
Lind’s book focuses on the military aspect, and how commanders can avoid the poor optics of well-equipped militaries slaughtering freedom fighters. At times, the book feels like a primer on counterinsurgency for infantry commanders.
Where the book falls short is in discussing the unique battlefield of the internet. Lind also spends very little space on non-state actors, global governance organizations, and big business. Overall, the book is a worthwhile read from a truly great and fearless mind in the world of military strategy.
The AR-15 series is a Rifleman’s rifle. It is accurate, customizable, and easily maintained. Even with off-the-shelf Full Metal Jacket (FMJ) ammunition, it’s a 3-MOA gun. In other words, a 5.56mm can hit a man-sized target at 600 meters without any customization or match ammunition. As many users have verified, upgraded stocks, optics, and ammunition can extend this range. This accuracy holds during good weather.
During wind, the burden of accuracy shifts from the AR-15 (accurate 3MOA or better), to the shooter or spotter who is calling the wind. Out to 100 meters, the wind would need to blow at roughly 60mph to move a bullet off of a man-sized target. Even at 300 meters, the shooter can get away with holding on the left edge or the right edge to compensate for any wind under 15mph.
At 400 meters and further, incorrect wind calls will lead to misses. A mere left or right edge hold limits the shooter to a 7.5mph wind. In other words, the AR-15 shooter’s lack of wind calling skill limits the platform’s effective range to 400 meters on a significant number of days.
The Rule of 7 for 5.56
The Rule of 7 for 5.56 is simple. To get your windage hold, multiply the meter-line and the windspeed in mph, and divide by constant 7.
500 meters, 4mph wind, full value. Need MOA correction.
MOA = 5 * 4 / 7 = 2.85. Round to 2.75 or 3.0 MOA
Now, you need to know the value of the wind. Your gun is pointed at the 12 o’clock. 12 and 6 are no value. 3 and 9 are 100% value. 11, 1, 5, 7 are 50% value. 2, 4, 8, 10 are 70% value.
620 meters, 8mph wind out of the 1’oclock. Need MOA correction.
MOA = 6 * 8 * 0.5 / 7 = 3.43. Round to 3.5 MOA
Perhaps you don’t have a scope or reticle that works in MOA. You want inches so that you can hold off of the target into space. Remember, shoulder-to-shoulder is 19″ on an average male. Simply multiple the MOA correction with the meter-line.
400 meters, 16mph wind out of the 4’oclock. Need inches.
MOA = 4 * 16 * 0.7 / 7 = 6.4. Round to 6.5
Inches = 6.5 * 4 = 26 inches of hold.
Accuracy Check with Sendit Ballistics
We’ll use Sendit Ballistics, my iOS app, to check the accuracy of the rule, assuming 62-grain 5.56 at 2970fps. Wind is full value 10mph.
200 meters: 3 MOA by Rule of 7, 2 MOA by Sendit Ballistics
400 meters: 6 MOA by Rule of 7, 4.5 MOA by Sendit Ballistics
600 meters: 8.5 MOA by Rule of 7, 8.0 MOA by Sendit Ballistics
800 meters: 11 MOA by Rule of 7, 12.0 MOA by Sendit Ballistics
In other words, keep the Rule of 7 in your back pocket for windy days! And keep Sendit Ballistics in your back pocket too, in case you need perfection.
This article is part of a series on the practical aspects of stealth. To see links to all of the articles on this topic, see the main page for The Stealth Fighter. This excerpt is from Chapter 3: Terrain, Weather, and Fieldcraft
Shelter in the Field
The woods are inviting during nice weather. When it is sunny and 75 degrees, being in the forest makes our hearts soar. When it is drizzling and 55 degrees, however, people simply clam up. They withdraw. Rather than standing up straight and looking outward, people pull blankets and tarps over their hunched shoulders, and look downward. It’s not a situation conducive to staying hidden and alert. If the weather is much more extreme than the drizzly day described above, it can even leach strength and lead to foolish decisions.
Military men call cold-weather gear “snivel gear,” the implication being that real men simply take the cold without aid. Nowadays, the term is mostly said in jest. Through repeated exposure to misery in the field, military men learn how to best manage their mobile wardrobes. The most basic principle for effective snivel usage is to not use it while conducting movement, but rather to wait until an extended stop to layer up. Extreme cold may necessitate a light under-layer.
When in Afghanistan in 2007, higher command tasked my recon team with infiltrating through the mountains to a valley, where we would clandestinely secure a landing zone for a much larger assault force. We were to set up a supporting position featuring sniper rifles and a medium machine gun which would enable rapid action in the event the enemy attempted to down the incoming helicopters. The altitude was well over 8,000 feet. The mountains were covered in several inches of snow, and the temperature was roughly 20°F.
The attached machine gunner layered long underwear top and bottoms under his uniform. Laden with body armor, a machine gun, and ammunition, he became overheated during the 4 hours of mostly vertical hiking through the mountains. Our element had to stop to deal with his heat exhaustion. The medic removed some of his clothes, which sent his temperature downward. The temperature blew right through 98.6°F and he quickly began shivering and slurring words. The machine gunner went from heat exhaustion to hypothermia in 15 minutes or less! We quickly resumed our walk, sans long underwear, and the situation worked out fine.
Another problem with moving while wearing cold weather gear is that the movement tendsto get the gear wet with either sweat or rain. If you are using a moisture repelling shell, it’s a sure bet that you are making too much noise. While moving in inclement weather, carry a large outer garment which you can easily take on and off during halts. I always order my field jackets in a size larger than I need so that they will fit over kit. Another tactic is to carry gloves, a beanie hat, and a neck gaiter. They conserve energy, but an overheated wearer can easily remove and stow them while walking.
Whatever suite of snivel gear you choose, you must manage your clothing articles during inclement weather. Don’t strip out of your wet clothes and put on dry clothes while it’s still raining, or you have more water crossings in the future. What are you going to do with your wet clothes? In cold rainy environments, they will pretty much never dry, and the moisture will add to your weight. Use an overcoat or poncho to conserve heat when not on the move. Your body heat will dry the clothes out. Obviously if it’s a matter of safety, you may have no choice but to break into your dry clothes.
Small items like gloves, socks, and T-shirts dry easily inside of a jacket. My favorite field jacket has an inner mesh pocket for precisely that reason. A sleeping bag will also help to dry wet clothing. Lay the clothing out to your side in the bag, and it will be much drier in the morning. Bunching up wet clothing in the bottom of the bag will provide little drying capacity.
Another critical piece of equipment is a small poncho or tarp. The ideal tarp is waterproof, 5’x8’ or a little more, and has grommets for tying. The way you use this piece of gear is not to wear it, but to make a “hooch,” which simply means to string up the tarp into an overhead cover. Using 550 cord and nearby trees, shrubs, and rocks, your goal is to turn the poncho into a single slanted sheet which will protect personnel and equipment from rain. Pre-tie the grommets with long pieces of 550 cord. If the tarp is too shiny, dust it with paint. You can hold up the center by placing a pebble on the dry side, and looping a rope around that pebble on the wet side. I generally just make the hooch tight enough and with enough slant so that it’s not necessary to hold the center.
If you cannot use a tarp or outer jacket, needle evergreens like cedar and juniper make a very good shelter from the rain. I’ve huddled under such trees during fierce storms and stayed quite dry. Because their leaves are so fine and tight, water runs down the leaves and branches, and to the ground at the base of the trunk. The ground underneath the canopy stays mostly dry.
During hot, sunny weather, wear loose cotton clothes which cover most of the skin. Wear a wide-brimmed hat as well. If it’s too hot, cut a hole in the top and fill it with mesh. When crossing streams, roll up your sleeves and submerge your arms as much as possible. The forced convection from the water will remove heat. Water evaporating from your head will also remove heat. Plan movements to avoid the worst heat of the day.
When I was the leader of a recon team, I had to carefully manage my team’s strength in 100°F weather. Between 12PM and 4PM, I sought to keep men from moving. My goal was to have a surveillance team in place before the heat hit, to be withdrawn after the worst of it had subsided.
Sleeping in the Field
Getting sleep during field operations is an energy-conservation issue, much the same as sheltering against cold weather. Tired leaders make poor decisions. Tired operators are sloppy. I have found that energy conservation is a key aspect in leading men in an environment where stealth is paramount. The discipline and work that stealth requires is exhausting, not to mention the demands of the actual mission. As soon as you begin such a mission, the team must be in self-preservation mode. Part of that means getting some amount of sleep.
Obviously, pitching a neon-colored tent and striking up a campfire is not acceptable in a non-permissive environment. In extreme cold, a small, drably colored tent can conserve fighting strength. It’s critical to camouflage the site with vegetation and other techniques. See Chapter4: Hide Sites and Surveillance for more information. The poncho hooch, as I described in the preceding headline on shelter, is another alternative with a smaller signature, and greater ease of breakdown. Furthermore, a team member can pull security from underneath the poncho.
During good weather, I recommend sleeping on the ground. It creates no additional signature, and the sleeper can typically prepare himself to move very quickly. A mild-weather technique I have used to maximize sleep during operations is to preposition a surveillance team near the objective at dusk, when they can move quickly and quietly, yet fading light offers a camouflage advantage. The team then prepares their night optics and cameras in the dusk light, before taking turns sleeping much of the night. The team can then move onto their objective at an extremely early morning hour such as 0300, when defenders are in their deepest sleep, and watchers are fighting drowsiness. The team is well rested, and makes much less noise overall since most of the route took place in daylight hours.
A good small-element leader should encourage snoozing and napping, within a sound security system. On a surveillance site when nothing is happening, one member should sleep while the other watches the objective, and keeps situational awareness for local security. In a hide site where a larger team is bivouacking, it is perfectly acceptable for the whole team to sleep while one man keeps watch. In this case, the hide site should be small so that it creates less signature. It should be acceptable for an element to take a thirty minute halt, and let the majority of men close their eyes.
This thinking flies in the face of normal infantry operations. In that case, the men spread out so as to create a sparser target. Casual naps are a major faux-pas; sleep is a controlled commodity dispensed at a specific time. For small teams concerned with stealth, little naps can help team members to concentrate.
In summary, keeping hidden in a non-permissive environment is exhausting. Conserving fighting strength might be the one thing that tips the balance in favor of the hunted in staying hidden and alive.
Praxis made a useful comment on my 5.56 holdover infographic:
Recognize that the point of impact for all of these aim points is the 300 dot high center chest. So with a 25/300 zero if you take an aimed head shot at 100-200 you will miss high. The 25/300 zero is an infantry zero that trades an area hit probability gain and gives up near range precision. You can run trajectories through JBM ballistics online. MV, sight height, and BC are the most relevant inputs. For most realistic and effective engagement ranges for civies and police an approximate 50/200 zero is more practical.
It’s a good point, and it stands. The long and short of it is that soldiers with battle rifles should use the 25/300 zero, while CQM carbine shooters should use the 50/200 zero.
The 50/200 is flatter shooting. The 25/300 zero has a max ordinate (the highest point in the trajectory) of 6.69″ at 175m, with the M855 round. The 50/200 has a max ordinate of 1.99″ at 123m. Essentially, the 50/200 zero is point of aim, point of impact from 0-230m. Your drop is 5 feet at 500 meters, so this zero is very unsuitable for medium range targets.